

A single FEM Hybrid Object may have all these primitive types in it simultaneously.

This is in addition to the current support for tetrahedra and (closed) polygons. The FEM Hybrid Object can now be used to simulate isolated points (Particle tab) and polylines (Rod tab). This tool uses the same quality criterion that's used by the FEM Solver. Inverted tetrahedra can be tracked down as well. FEM Validate can be used to visualize the quality of tetrahedra and polygons, and allows poor-quality primitives to be isolated. This SOP can be used to inspect tetrahedral or polygonal meshes before running an FEM simulation with these meshes. Moved pdg examples from $HH/pdg/examples to $HH/help/files/pdg_examples Fixed a hang when using the RMB -> Generate Node option on a TOP node with both dynamic and static input nodes, which are in turn connected to the same static processor node The 18.5 release adds a number of features, including new cloth and fluid simulation tools, also updates the Solaris shot layout and look dev toolset, Karma renderer, plus game development plugins. Sometimes you will get a little frustrated, but there is always a way to get past a particularly hard sequence of traps.SideFX has released Houdini 18.5.351, the latest update to its procedural toolkit. Can you dodge them all? Use the bouncy blocks, the moving blocks, the zip lines, water, and your kicking and jumping skills to get past all of them. The levels are crowded with deadly obstacles, such as spinning buzzsaws, spikes, falling icicles, and laser cannons. If you die, you will respawn at the last checkpoint you passed.

Once you have touched a flag, it will turn green. Jump from platform to platform, scale the walls, and slip under the buzzsaws to make it to the little red checkpoint flags. Even the Vex 3 level map is one deadly maze! Can you help your stickman survive each level? Vex 3 is a challenging and at times slightly vexing platform game in which you have to run and jump through various deadly levels.
